A downloadable dungeon

Buy Now$8.00 USD or more

Devil's hand is a large 52 room dungeon playable with any game system !

It includes a very classy high definition illustration of the dungeon, as well as a 18-page guide (available in French and in English).

 The guide includes:

  • A description of each room, with encounters, traps, and some other information about the look and feel of the room. 
  • Illustrations and descriptions of various original creatures, characters and magic items.
  • A list of optional random encounters for each dungeon area.
  • Some monsters and spells from D&D are mentioned in the dungeon. A glossary at the end of the guide indicates on which page of which official manual you can find information about them.

The guide only gives concrete information such as the size, behaviour, intentions or abilities of creatures and objects. No number of damage, health points or dice roll is explicitly indicated, all these things are left to the D.m's discretion.

All feedback is welcome in the comments or on my Twitter !

Purchase

Buy Now$8.00 USD or more

In order to download this dungeon you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Guide - FRA.pdf 26 MB
Guide - ENG.pdf 24 MB
HD Map.png 9.4 MB

Comments

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Are there any themes, factions, or quirks specific to this dungeon that you can provide? The description is pretty generic and doesn't really provide much insight about the types of things I'd be subjecting players to.

Hello ! To sum up, under the dungeon lies a gigantic monster whose hand has been detached from its body. The hand is trying to excavate the rest of its body by trapping adventurers and turning them into undead servants using a magical metal. The upper part of the dungeon is an deadly trap with a false treasure and all around lies ancient ruins, and the lower part are the mazes dug by the devil's hand and his servants. There are two other factions of creatures that inhabit the dungeon (talking wasps and woodlice), which are optionnal to encounter, and a whole host of wild monsters. There are also a few other npc (notably a couple of undead who have more or less kept their spirits). It's a fairly non-directive dungeon, based on exploration rather than narration, by which I mean there's no real scripted dialogue, but by investigating players can still find clues to the situation as they explore the dungeon. There are also quite a few magic items and mechanisms I've invented for the occasion, some stylish, some fun. As for monsters and spells, I've invented some of them myself, and I've also used some straight out of D&D. Have I more or less answered your question?

Yes, that's great! Thanks for the insight.